Portfolio / selected game localization work
16+ years.
500+ games.
Still having fun.
I’ve had the awesome privilege of working on everything from massive AAA releases to wonderfully strange indie games. I translate, edit, test and polish games for Russian players — and somehow this still feels like a ridiculously cool way to make a living.

Selected work
The “oh, I know that one” section.
AAA horror, strange indies, strategy, shooters, RPGs and projects that are harder to explain than to play. Here are a few recent favourites.
What kind of work?
Not just “translated the game.”
Some games need a translator. Some need an editor, tester, terminology wrangler and professional context detective. I’m comfortable wearing several hats.
Translation
Narrative, dialogue, UI, tutorials, items, quests and all the glue holding the game together.
Editing
Turning accurate text into Russian that feels written, performed and paced naturally.
LQA
Checking the actual build for context, UI fit, variables, gender, truncation and all the fun things screenshots reveal.
Marketing
Store pages, announcements, campaigns and copy that has to make somebody click “Wishlist.”
Live from LinkedIn
Recent launches. Fresh receipts.
A few things I’ve helped ship lately — plus the occasional victory lap, thank-you post and reminder that game localization is a very strange way to spend a career.
The project library
Okay, now we can nerd out.
Big releases, tiny indies, horror, strategy, mobile, VR and more. Browse the highlights below — and if curiosity wins, the archive goes much deeper.
Filter by the localization work I handled — card tags stay focused on project type and genre.
Got a game?
Let’s make Russian players feel like it was made for them.
Send me the files, platform, word count and timeline. If it’s weird, complicated or full of jokes, even better.